Regler

§ 1. Hvem gælder reglerne for?

  • Nedenstående regler er gældende for alle SQUASH Body Klubbens medlemmer.

 

§ 2. Hvordan arrangeres kampene?

  • Der laves en turneringsplan med fastsatte matches (dato og klokkeslæt). Denne turneringsplan skal følges så vidt muligt. Såfremt der er kampe, der ikke er afviklet senest 2 uger før GF, vil der være en bødestraf på 25 kr. pr. mand pr. kamp der ikke er afviklet. Der er IKKE mulighed for dispensation fra reglen, uanset skader m.v.
  • Er det ikke muligt for en eller begge spillere at spille kampen på den pågældende dag, er det op til den enkelte eller begge at få flyttet kampen.
  • Såfremt det kun er den ene part som ikke kan spille den pågældende dag, er det op til denne part at oplyse sin modstander herom. Dette skal som minimum oplyses dagen før matchen!
  • Såfremt en match ikke afvikles den planlagte matchdag, står det spillerne frit for hvilken dag inden f0r 14 dage, at arrangere den manglende match.
  • Det er ALTID op til de enkelte spillere, der ser opslagene med træninger, at stemme. Hvis man er i tvivl, skal man vælge ’Kommer ikke’, indtil man er afklaret.
  • Der skal så vidt muligt altid spilles i klubbens sponsoreret spillersæt.
  • Såfremt der opstår problemer mht. afholdelse af en match og de to spillende parter ikke selv kan finde en løsning, skal der rettes henvendelse til klubbens bestyrelse.
  • Såfremt at en spiller mangler 4 kampe eller flere i løbet af en sæson, slettes dennes kampe fra turneringsprogrammet og han rangeres ikke i den pågældende sæson (dvs. han max må mangle 3 kampe i et turneringshalvår).

 

§ 3. Træning:

  • Der vil blive arrangeret tirsdagstræning hver tirsdag, så vidt det er muligt! Ønsker man at deltage i tirsdagstræning er det VIGTIGT at man senest søndag kl. 18, har meldt sin deltagelse via Facebook gruppen. Herefter vil der blive reserveret baner afhængig af hvor mange der ønsker at træne.
  • Har man tilmeldt sig træning er det bindende!
  • Ønsker man at træne andre dage end tirsdag er dette også muligt.

 

§ 4. Spilleregler:

  • Der spilles efter ”World Squash Single Rules – November 2010” (se appendix for hele regelsættet). Herunder finder du udvalgte, men vigtige regler:

 

THE SCORING (Rule 2)

A match is the best of 3 or 5 games.

Each game is played to 11 points. The player who scores 11 points first wins the game except that if the score reaches 10-all, the game continues until one player leads by two points.

Either player may score points (PAR – point–a–rally). The server, on winning a rally, scores a point and retains the service; the receiver, on winning a rally, scores a point and becomes the server.

 

THE SERVICE (Rule 4)

Play commences with a service. The player to serve first is decided by the spin of a racket. Thereafter, the server continues serving until losing a rally, when the opponent becomes the server and the server becomes “hand out”. The player who wins the preceding game serves first in the next game.

 

At the beginning of each game and when the service changes from one player to the other, the server can serve from either service box. After winning a rally the server then continues serving from the alternate box.

 

To serve a player stands with at least part of one foot on the floor within the service box. For a service to be good, it is served directly onto the front wall above the service line and below the out line so that on its return, unless volleyed, it reaches the floor within the back quarter of the court opposite to the server’s box.

 

GOOD RETURN (Rule 6)

A return is good if the ball, before it has bounced twice on the floor, is returned correctly by the striker onto the front wall above the tin and below the out line, without first touching the floor.

 

The ball may hit the side walls and/or the back wall before reaching the front wall.

A return is not good if it is “NOT UP” (ball struck after bouncing more than once on the floor, or not struckcorrectly, or a double hit); “DOWN” (the ball after being struck, hits the floor before the front wall or hits the tin) or “OUT” (the ball hits a wall on or above the out line).

 

NOTE: AT ANY TIME DURING A RALLY A PLAYER SHOULD NOT STRIKE THE BALL IF THERE IS

A DANGER OF HITTING THE OPPONENT WITH THE BALL OR RACKET. IN SUCH CASES PLAY

STOPS AND THE RALLY IS EITHER PLAYED AGAIN (“A LET”) OR THE OPPONENT IS PENALISED.

 

HITTING AN OPPONENT WITH THE BALL (Rule 9)

If a player strikes the ball, which, before reaching the front wall, hits the opponent, or the opponent’s racket or clothing, play stops.

 

¨ If the return would have been good and the ball would have struck the front wall without first touching any other wall, the striker wins the rally, provided the striker did not “turn”.

¨ If the ball either had struck, or would have struck, any other wall and the return would have been good, a let is played.

¨ If the return would not have been good, the striker loses the rally.

 

TURNING (Rule 9)

If the striker has either followed the ball round, or allowed it to pass around him or her – in either case striking the ball to the right of the body after the ball had passed to the left (or vice-versa) – then the striker has

 

“TURNED”.

If the opponent is struck by the ball after the striker has turned, the rally is awarded to the opponent. If the striker, while turning, stops play for fear of striking the opponent, then a let is played. This is the recommended course of action in situations where a player wants to turn but is unsure of the opponent’s position.

 

LETS (Rule 13)

A let is an undecided rally. The rally does not count and the server serves again from the same box.

 

In addition to lets allowed as indicated in the paragraphs above, lets can be allowed in other circumstances. For example, a let may be allowed if the ball in play touches any article lying on the floor, or if the striker refrains from hitting the ball owing to a reasonable fear of injuring the opponent.

 

A let must be allowed if the receiver is not ready and does not attempt to return the service, or if the ball breaksduring play.

 

CONTINUITY OF PLAY (Rule 7)

Play is expected to be continuous in each game once a player has started serving. There should be no delay between the end of one rally and the start of the next one. In between all games an interval of 90 seconds is permitted.

 

Players are permitted to change items of clothing or equipment if necessary.

 

BLEEDING, INJURY AND ILLNESS (Rule 16)

If an injury occurs which involves bleeding, the bleeding must be stopped before the player can continue. A player is allowed a reasonable time to attend to a bleeding wound.

 

If the bleeding was caused solely by the opponent’s action, the injured player wins the match.

If the bleeding recurs no further delay is allowed, except that the player can concede a game, using the 90 second period between games to attend to the wound and stop the bleeding. If unable to stop it, the player must concede the match.

 

For an injury not involving bleeding, it must be decided whether the injury was either caused by the opponent or self inflicted or contributed to by both players.

 

¨ If caused by the opponent, the injured player wins the match if any recovery time is needed.

 

¨ If self-inflicted, the injured player is allowed 3 minutes to recover and must then play on, or concede a game using the 90 second rest period between games to recover.

¨ If contributed by both players, the injured player is allowed an hour to recover.

 

A player who is ill must play on or can take a rest period by conceding a game and using the 90 second interval to recover. Cramps, feeling sick and breathlessness (including asthma) are considered illnesses. If a player vomits on court, the opponent wins the match.

 

CONDUCT ON COURT (Rule 17)

Offensive, disruptive or intimidating behaviour in squash is not acceptable.

Included in this category are: audible and visible obscenities, verbal and physical abuse, dissent, abuse of racket, court or ball, unnecessary physical contact, excessive racket swing, unfair warm-up, time-wasting, late back on court, deliberate or dangerous play or action and coaching (except between games).

 

§ 5 Pointfordeling

  • Der gives 1 point for hvert vundet sæt – dvs. taber man kampen, men har vundet et sæt, får man altså stadig 1 point.
  • Resultatet af kampen, inkl. score, postes i Challonge